Citadels

Discipline

Game Development

Worlds people can walk into, together.

Games built for play that holds up over hundreds of hours: Roblox experiences first, other platforms as the work demands. The focus is on systems that stay fair and fun under real player load, worlds with a sense of place, and multiplayer that feels effortless.

What it covers

  • Roblox development
  • Gameplay systems
  • Interactive world design
  • Multiplayer experiences
  • 3D environments
  • Game mechanics and scripting

The first works here are still in the forge.

Projects in Game Development will appear on this page as they are published.